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» Power Levels
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 Savior (FIN)

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Posts : 9
Join date : 2018-03-06

PostSubject: Savior (FIN)   Mon May 14, 2018 12:29 pm

Sanctum Bio

Alias: Savior
Legal Name: Xivick Silverstar II (nickname: Silver)
Morality: Neutral


Gender: Male
Age: 17
Sexual Orientation: Heterosexual
Occupation: High School Student
Wealth: $120/week
Height: 5'9"
Weight: 157 Lbs.
Hair Color: Brown/Black
Hair Type: Spiked, Messy
Eye Color: Gold
Skin Color: Tanned
Race/Species: Mutant/Omega Level
Nationality: Japanese-American (Great Grandparents Hailed from Egypt)
Voice: Calm, Emotionless
Distinguishing Features: purple highlights in his hair

Powers and Abilities

Power: Telekinesis
Power Limitations: The user is forced to be somewhat apathetic or unemotional due to the way their powers function. They are prone to becoming overwhelmed or overcome by their power and nany go down a dark path, though this is not always the case.
Abilities: User can influence/manipulate/move objects/matter with their mind. Telekinesis is one of the basis of many superpowers that are based on "controlling/manipulating", and may evolve to the point that a Telekinetic can control anything at a subatomic, particle and universal level.
"Telekinesis" is an umbrella term for any ability that involves using the mind to influence/manipulate/move matter/objects.

Basic Level
Binding: To keep object/being from moving.
Levitation: To lift an object, e.g. raising a pitcher several inches into the air.
Orbital Field: To make objects and possibly energy orbit around the user.
Psionic Speed: To augment the user's physical speed, e.g. outrunning a speeding vehicle.
Psionic Strength: To augment the user's physical strength, e.g. punching through a steel wall.
Telekinetic Choking: To choke or strangle others without physical contact.
Telekinetic Grip: To grasp an object firmly in place, e.g. keeping the tides from washing a friend away.
Telekinetic Maneuver: To alter an object's directional course, e.g. changing what number a dice lands on or deflect an opponent attack.
Telekinetic Pull/Push: To pull objects towards the user or to push objects away from the user, e.g. yanking a book off a shelf or sliding a cup across a table.
Advanced Level
Elemental Manipulation: Alternate the natural elements of existence at a sub-molecular level.
Homing Effect: To make any object automatically follow, home in and lock onto its target or targets until it hits them.
Molecular Manipulation: To manipulate matter and energy at molecular level.
Motion Manipulation: Guide or shift directional vectors through direct molecular motion manipulation.
Property Manipulation: Change the physical and chemical properties.
Self-Molecular Manipulation: To manipulate self at molecular level.
Transmutation: Ability of changing molecules turning anything into most anything else.
Motor-Skill Manipulation: To manipulate the movement of others.
Object Manipulation: To alter an object's inner workings, e.g. unlocking a door.
Animation: Give motion to motionless items by focusing your mind power through it.
Intuitive Aptitude: To learn how an object works by taking it apart and putting it back together mentally.
Psionic Healing: To heal others with one's own telekinetic powers.
Spatial Sense: To "see" one's surroundings using telekinesis, e.g. sensing a target from a distance. 0 miles - 1,000,000 miles.
Telekinetic Attacks: To release/use telekinesis to various attacks.
Telekinetic Aura: Possess powerful telekinetic extensions field from oneself.
Telekinetic Combat: to use telekinesis in physical combat
Telekinetic Compression: To crush an object, e.g. squeezing a chair into a ball.
Telekinetic Constructs: To create objects, weapons and creatures out of telekinetic energy.
Telekinetic Destruction: To make an object explode, e.g. blowing up a table.
Telekinetic Flight: To use telekinesis to fly.
Telekinetic Pressure: To use telekinesis to damage area.
Telekinetic Surgery: To conduct complex surgery through telekinetic means.
Telekinetic Teleportation: Use telekinesis to teleport themselves or others.
Telekinetically Enhanced Condition: To use telekinesis to enhance the user's condition.
Unarmed Weapon Wielding: Use weapons without touching them.
Wound Inducement: to use telekinesis to cause physical wounds on others.
Master Level
Atomic Manipulation/Energy Manipulation: To control matter and energy at the atomic levels. e.g. rearranging atoms and controlling energy.
Chemistry Manipulation: By directly applying change to the sub-molecular bonds.
Cosmological Force Manipulation: Bend the very energies of the universe via thought alone.
Energy Absorption/Conversion: To absorb and convert energy.
Matter Manipulation: Change the very nature of physical nature of substance.
Self-Atomic Manipulation: To manipulate self at atomic level.
Dimensional Travel: To bend the very fabric of dimensional barriers, allowing travel through wormholes or teleportation-like movement.
Neural Impulse Manipulation: To redirect the electrical signals between the brain and nerves, achieving control over thoughts, feelings, and movement of a body.
Mental Manipulation: By controlling the electrical signals in the brain.
Reanimation: To reanimate corpses.
Organic Manipulation: To manipulate organic matter.
Age Shifting: By manipulating the cells through telekinesis, could potentially achieve Immortality.
Telekinetic Regeneration: To regenerate one's own cells via telekinetic manipulation or gathering telekinetic energy to do so, e.g. using telekinesis to induce molecular/biological manipulation.
Psionic Explosion: To create and discharge a destructive psychic energy across a wide range.
Remote Telekinesis: To manipulate matter that is not within the user's location, e.g. controlling a rock 2,000,000 miles away.
Technology Manipulation: To manipulate the functions and properties of technology and all forms of high-tech machinery.
Vibration Emission: To emit a powerful vibration strong enough to make objects shatter, i.e. sonic boom.
Weather Manipulation: To manipulate the weather, e.g. create lightning storms.
Requirements: OOC Permission

Physical Weaknesses: He is the average 17 year old boy physically.
Mental/Emotional Weaknesses: Emotional distance from his peers and those he meets. Lack of surprise or fear can make him come off as arrogant.

Personality and Relationships

Primary Traits:
Fears: None
Grand-Father, Atum, (Unknown)
Grand-Mother, Siti, (Unknown)
Father, Sut, (Deceased)
Mother, Mariko, (Deceased)
Romantic Interests:
Allies: Fortune/Alucard (FUTURE)
Chaos/Deus (FUTURE)
Kosuke (FUTURE)


Our story begins two generations past, in the land of Egypt. Atum and Siti were members of an ancient Egyptian royal family. This family was known for producing mutants on a scale that superseded all other known cases of consistent mutant births in one family. Their powers were discovered on one fateful night as their young son, Sut, discovered his own power over fire. Their entire village ran them out, they didn't want to fight back and kill their friends and neighbors, so they simply ran. They moved to Japan where their son lived out an ordinary life in hiding and actually married a japanese mutant named Mariko. Mariko hailed from a traditional Japanese mutant family that produced Omega level mutants on a regular interval. It was after their son was born that they realized he was that tier of mutant. He was beyond what they could comprehend. Fearing that they would be hunted down in Japan, Sut and Mariko decided to take a then five year old child, they named, Xivick, to America to hide. It was when he was six that tragedy struck and he lost control of his powers for a brief moment and killed not only both his parents, but everything in a three block radius. He was not discovered, but was taken into child protective services and placed in an orphanage in New York City. Once he aged out, he took on the name, Xivick Silverstar, and started trying to make a life for himself. He currently attends Belmont High in New York City, where he tries to keep a low profile.
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