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SECTION 1
Name:
Appearance: What does it look like, what is it made of?
Benefit: Any benefits it gives, which include abilities or uses
Drawback: For each benefit, there must be a drawback.
Twists(Optional): Special abilities activated upon reaching a certain criteria? (Near Death, In a certain area, against a certain opponent/species, etc...)
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SECTION 2
Crafter: (The Crafter could be anyone from a Simple Blacksmith, to a well renowned tech tycoon.)
Quality: (This could be anywhere from garbage to Nigh Epic. It just depends on if you want a plot hook to be in the form of a much needed weapon breaking in the middle of battle.)
Duribility: (This might be considered with Quility but it shows how many uses or hits it can take before it begins to wear down.)
Price: (The Price is usually a reflection of the Quality and the Duribility of the item.)
Cool Brand Naming Pattern: (As said.)
Reputation: (The way the public or others would view the item in question, being of crappy or superior quality.)
- Code:
0XXXX{===========>
SECTION 1
[b]Name[/b]:
[b]Appearance[/b]:
[b]Benefit[/b]:
[b]Drawback[/b]:
[b]Twists[/b]:
0XXXX{============>
SECTION 2
[b]Crafter[/b]:
[b]Quality[/b]:
[b]Duribility[/b]:
[b]Price[/b]:
[b]Cool Brand Naming Pattern[/b]:
[b]Reputation[/b]: